Gary, Tribore and Little Cato are on an ice world to salvage a wreckage for its power cells.
But on their way back to the Crimson Light, they are ambushed.
They open fire on the three protagonists.
Gary calls Nightfall for backup.
H.U.E. is ordered to start the engines, but A.V.A. beats him to it, again.
End of the line, the protagonists are cornered.
David has made it his life’s purpose to hunt Gary down. And he threatens to hunt Gary’s mother down as well.
Gary is surprised since even he doesn’t know where his mother is, but David claims he traced her to a prison on
Sorbo.
The Crimson Light comes to their rescue.
Gary escaped them again, but the Dewinters will not give up.
H.U.E. tries to offer the crew his pancakes, but nobody is interested.
The crew watches the Sorbo news, and finds out Gary’s mom is about to be executed.
Clarence and Little Cato admire Gary’s mom for her infamy.
Gary doesn’t share their opinion, but he is still determined to see her before her execution. If only to let her know what a terrible mother she was.
So the Crimson Light heads for Sorbo.
There is only
1 guard on duty at the gate, and he easily falls for the Team Squad’s story that they are here to survey the cells for
saberbats.
The team is thus let into the prison.
On his way, Gary rehearses what he wants to say, but gets nervous as they get closer.
And as they finally find her, she easily charms Gary out of his anger.
It’s time for her execution.
Gary changes his mind and decides to help her escape, but she’s already got that covered.
Then she fights herself a way outside, followed by the Team Squad. She asks Gary if he has a ship.
He has, and he convinces her to come with them.
Once escaped, she easily charms the rest of the Team Squad with her stories, except Nightfall.
Clarence in particular is aroused by her.
She gives Tribore some fashion advice.
Nightfall warns Gary to watch out of his hearth; it might get broken again by Sheryl.
The Crimson Light runs out of power cells again, but Sheryl shows Gary how to recycle the power by reversing the intake valves.
Once she has practically everybody wrapped around her finger, Sheryl casually mentions a job she had planned for some time; steal something from the
Polyhedron Fortress. A reverse-robbery, to take back an heirloom that was previously stolen/
She wants just Gary along for the job, so Mooncake has to stay behind.
Clarence offers to help with the
Eye of Fer, which can teleport him anywhere, but Gary dismisses him.
Feeling neglected by Gary, Mooncake begins to eat away his sorrows.
The Crimson Light approaches the fortress.
Little Cato blasts a hole in the fortress.
Gary and Sheryl enter on a space-motorcycle, dodging the missiles from the fortress’ defenses.
Mooncake’s condition worsens; when there are no more pancakes, he begins to eat the kitchen utilities.
Fox has an idea. They set out a trail of pancakes.
And lure Mooncake to an intervention where he can discuss his problems.
Gary and Sheryl approach the vault, but the walls begin to close in on them.
Soon the hallway is too small for the cycle, and they fall off. It seems they won’t make it.
But then the walls retract again. Clarence is already at the vault and saved them both.
He teleported in with the Eye of Fer. Unfortunately, he drops it and it breaks, robbing the group of an easy retreat.
The intervention does not go as planned, and Mooncake begins to eat the Team Squad.
Clarence is selected to be lowered into the vault to get the heirloom.
But there is one more defense; a
Zargon Slug is guarding the vault.
Clarence seizes the loot and is pulled out of the vault.
But as they flee, the slug gives chase.
Gary takes control of the cycle, and tricks the worm into breaking through a wall.
Then Sheryl finishes the beast.
The team escapes the fortress through the slug.
On the ship, Mooncake continues his eating-rampage.
Until the others convince him that they too love him, and that for Gary, Sheryl will never replace him. Mooncake spits out Fox.
Followed by everything else he’s eaten. This restores him to normal size.
Once everybody is back on board, Sheryl shows off the loot.
Gary invites Sheryl to celebrate, but Sheryl retreats for the night.
Once she is alone however, she opens the diamond and reveals there is a dimensional key inside.
On the bridge, Nightfall is alerted to this.
Sheryl prepares to leave, but Gary awaits her.
Gary can’t convince her to stay, but she promises to see him again.
As she leaves, Gary recalls how he lost his dad.
But his mom didn’t console him at the funeral.
And in the days after turned to alcohol, neglecting Gary.
And eventually abandoned him, forcing Gary to live in his treehouse.
When Gary left home, he burned it down.
Then Nightfall warns Gary Sheryl just left with a dimensional key. However, Gary figured that out as well by now.
Finally remembering what his mom is truly like, Gary vows to find her and make her pay.